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###7. 生产者消费者模式

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public class ProduceConsume {
public static void main(String[] args) {
SyncStack ss = new SyncStack();//建造一个装馒头的筐
Producer p = new Producer(ss);//新建一个生产者,使之持有框
Consume c = new Consume(ss);//新建一个消费者,使之持有同一个框
Thread tp = new Thread(p);//新建一个生产者线程
Thread tc = new Thread(c);//新建一个消费者线程
tp.start();//启动生产者线程
tc.start();//启动消费者线程
}
}
//馒头类
class SteamBread{
int id;//馒头编号
SteamBread(int id){
this.id = id;
}
public String toString(){
return "steamBread:"+id;
}
}
//装馒头的框,栈结构
class SyncStack{
int index = 0;
SteamBread[] stb = new SteamBread[6];//构造馒头数组,相当于馒头筐,容量是6
//放入框中,相当于入栈
public synchronized void push(SteamBread sb){
while(index==stb.length){//筐满了,即栈满,
try {
this.wait();//让当前线程等待
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
this.notify();//唤醒在此对象监视器上等待的单个线程,即消费者线程
stb[index] = sb;
this.index++;
}
//从框中拿出,相当于出栈
public synchronized SteamBread pop(){
while(index==0){//筐空了,即栈空
try {
this.wait();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
this.notify();
this.index--;//push第n个之后,this.index++,使栈顶为n+1,故return之前要减一
return stb[index];
}
}
//生产者类,实现了Runnable接口,以便于构造生产者线程
class Producer implements Runnable{
SyncStack ss = null;
Producer(SyncStack ss){
this.ss = ss;
}
@Override
public void run() {
// 开始生产馒头
for(int i=0;i<20;i++){
SteamBread stb = new SteamBread(i);
ss.push(stb);
System.out.println("生产了"+stb);
try {
Thread.sleep(10);//每生产一个馒头,睡觉10毫秒
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
//消费者类,实现了Runnable接口,以便于构造消费者线程
class Consume implements Runnable{
SyncStack ss = null;
public Consume(SyncStack ss) {
super();
this.ss = ss;
}
@Override
public void run() {
// TODO Auto-generated method stub
for(int i=0;i<20;i++){//开始消费馒头
SteamBread stb = ss.pop();
System.out.println("消费了"+stb);
try {
Thread.sleep(100);//每消费一个馒头,睡觉100毫秒。即生产多个,消费一个
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}

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